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β˜… BB Triple Threat β€” 3v3

Pick 2 teammates, pick a name, win matches, share the prize.

10c per win Γ— 3 = 30c per match distributed to the winning team.

28
Registered
7
Teams
2
Ready
⏳ Registrations are open β€” closing June 30. First matches start July 1. The weekly availability poll (see β€œHow it works” below) opens in early June so round 1 can be scheduled. Runs alongside the ongoing BB Masters β€” 3v3 matches are slotted only where they don't clash with the weekend captain games, so nothing competes. Played on a separate dedicated server.

πŸŽ’ Various starting packs will be handed out (not a single one) β€” exact contents TBD. 🎚 Difficulty: between Normal and Hard, possibly dynamic (auto-adjusting based on time elapsed and science produced by the teams) β€” TBD.

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In Factorio chat: askbot auth, paste the token in /bb-bets, then come back here.

Teams (7)

Forming first, then full. A team is "ready" once it has 3 members.

Chua 3/3 Β· full
Captain: joschua725
Steelaxe Mafia 3/3 Β· full
SteelAxe 1/3 Β· forming
Captain: AntiElitz
MCP 2/3 Β· forming
Captain: Timin8ore
All-in 1/3 Β· forming
Captain: PaveV
Zubastiki 2/3 Β· forming
Captain: Denyski
santore 1/3 Β· forming
Captain: jarfullofsan

Lobby β€” Looking for a team (15)

Registered players not yet in any team. Captains can invite from here (or with askbot tt invite <player>).

How it works

  • Format: 3 vs 3, on a separate dedicated server (not the public game). Swiss league β€” 4 rounds, every team plays at least 4 matches (no knock-out after a single game), then the Top 4 advance to single-elim playoffs (semis + final).
  • Match length goal: aim 60–90 minutes, hard cap around 2h. 3v3 is intense β€” long matches drain everyone.
  • Register: click the button above, or askbot tt register in-game.
  • Build a team: create one (you're captain), or wait for an invite. Captain invites with askbot tt invite <player>; invitees reply askbot tt accept <team>.
  • Starting packs: various packs (BBC-style, multi-choice), contents TBD. Different opening kits should encourage different metas instead of a single dominant strategy.
  • Movement boost: free concrete on the floor in the starting zone so builders move fast from minute zero β€” small thing, big QoL gain at the 3v3 scale.
  • Biter AI: looking into the easy old biter AI variant (cojito's, already used on regular BB) β€” biter waves are more predictable early so teams can settle faster.
  • Difficulty: between Normal and Hard, likely dynamic. Idea on the table: start slightly negative (fast build, room to breathe), tip positive around the 60-minute mark, ramp toward nightmare by 90 minutes β€” the clock itself ends matches, no overtime grind. May also flex on science actually produced by each team. TBD.
  • Reward: every winning match pays 10c per player Γ— 3 = 30c, auto-paid by the bot when the BB Bets winner-market for the match resolves.
  • Scheduling (fully automated): a weekly availability grid (Doodle-style) on this site. Each player marks slots βœ“ available / ~ if needed / βœ— no for the coming round. It locks Sunday 23:00 CET, then the system auto-pairs teams (same win/loss bracket) and picks a time both teams can actually make β€” no captain has to chase anyone for a date. Fill it weeks ahead or round by round. Matches never overlap the weekend captain games (hard rule).
  • Your part: mark at least 8 slots (4 firm βœ“) each round; the bot only pings you if you haven't voted. Each team has 1 joker for the whole tournament to skip a round (counts as neither win nor loss). Miss a round with no joker left = forfait that round.
  • Timeline: registration closes June 30 Β· availability poll opens early June Β· first matches July 1 Β· Swiss phase ~4 weeks, then playoffs. Scheduled in the gaps around BB Masters.