β
BB Triple Threat β 3v3
Pick 2 teammates, pick a name, win matches, share the prize.
10c per win Γ 3 = 30c per match distributed to the winning team.
β³ Registrations are open β closing June 30. First matches start July 1. The weekly availability poll (see βHow it worksβ below) opens in early June so round 1 can be scheduled. Runs alongside the ongoing BB Masters β 3v3 matches are slotted only where they don't clash with the weekend captain games, so nothing competes. Played on a separate dedicated server.
π Various starting packs will be handed out (not a single one) β exact contents TBD.
π Difficulty: between Normal and Hard, possibly dynamic (auto-adjusting based on time elapsed and science produced by the teams) β TBD.
Your status
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Browsing is open to everyone, but registering and managing a team requires being logged in as your in-game player.
In Factorio chat: askbot auth, paste the token in /bb-bets, then come back here.
Teams (7)
Forming first, then full. A team is "ready" once it has 3 members.
Steelaxe Mafia 3/3 Β· full
Lobby β Looking for a team (15)
Registered players not yet in any team.
Captains can invite from here (or with askbot tt invite <player>).
How it works
- Format: 3 vs 3, on a separate dedicated server (not the public game). Swiss league β 4 rounds, every team plays at least 4 matches (no knock-out after a single game), then the Top 4 advance to single-elim playoffs (semis + final).
- Match length goal: aim 60β90 minutes, hard cap around 2h. 3v3 is intense β long matches drain everyone.
- Register: click the button above, or
askbot tt register in-game.
- Build a team: create one (you're captain), or wait for an invite. Captain invites with
askbot tt invite <player>; invitees reply askbot tt accept <team>.
- Starting packs: various packs (BBC-style, multi-choice), contents TBD. Different opening kits should encourage different metas instead of a single dominant strategy.
- Movement boost: free concrete on the floor in the starting zone so builders move fast from minute zero β small thing, big QoL gain at the 3v3 scale.
- Biter AI: looking into the easy old biter AI variant (cojito's, already used on regular BB) β biter waves are more predictable early so teams can settle faster.
- Difficulty: between Normal and Hard, likely dynamic. Idea on the table: start slightly negative (fast build, room to breathe), tip positive around the 60-minute mark, ramp toward nightmare by 90 minutes β the clock itself ends matches, no overtime grind. May also flex on science actually produced by each team. TBD.
- Reward: every winning match pays 10c per player Γ 3 = 30c, auto-paid by the bot when the BB Bets winner-market for the match resolves.
- Scheduling (fully automated): a weekly availability grid (Doodle-style) on this site. Each player marks slots β available / ~ if needed / β no for the coming round. It locks Sunday 23:00 CET, then the system auto-pairs teams (same win/loss bracket) and picks a time both teams can actually make β no captain has to chase anyone for a date. Fill it weeks ahead or round by round. Matches never overlap the weekend captain games (hard rule).
- Your part: mark at least 8 slots (4 firm β) each round; the bot only pings you if you haven't voted. Each team has 1 joker for the whole tournament to skip a round (counts as neither win nor loss). Miss a round with no joker left = forfait that round.
- Timeline: registration closes June 30 Β· availability poll opens early June Β· first matches July 1 Β· Swiss phase ~4 weeks, then playoffs. Scheduled in the gaps around BB Masters.