Pick 2-4 teammates (3 play per match, up to 2 spares), pick a name, win matches, share the prize.
10c per win × 3 = 30c per match distributed to the winning team.
Browsing is open to everyone, but registering and managing a team requires being logged in as your in-game player.
In Factorio chat: askbot auth, paste the token in /bb-bets, then come back here.
Mark when your team could play. Times are CEST (Paris time), 2-hour blocks. ✓ available · ~ if needed · ✗ no. Weekend afternoons: pick either 14:00 or 15:00, not both. 🌙 18:00 weekdays (the 18h–20h frame) and the weekend slots are the two anchor bands: your team's common slots must include at least 2 in one of them (2 weekday-18:00 or 2 weekend — whichever fits your timezones). The 20:00/22:00 slots stay usable for teams that both want them — they're just not required. New: weekend 16/18/20+ slots are open on the captain-game-free dates only (Sun Jul 26, Sat Aug 1, Sun Aug 2) — greyed out on rounds where that weekend day has captain games.
Log in as your in-game player (askbot auth) to fill in your availability.
5/24 players in full teams have committed their availability. A team is paired only if ≥3 members commit and share ≥4 common slots incl. ≥2 evening 🌙 (18–20h weekdays) or ≥2 weekend — otherwise it burns its joker, then forfeits. Teams hold 3-5 players; 3 play per match, the line-up is whoever is available at the scheduled slot.
| Team | Players — marked (firm ✓) | Common (🌙) | Status |
|---|---|---|---|
| One and Two Half Men |
|
0/4 (0/2 🌙 · 0/2 we) | 🃏 at risk — 0/3 committed, 0/4 common (0/2 🌙 · 0/2 we) |
| BiterBattleBus |
|
0/4 (0/2 🌙 · 0/2 we) | 🃏 at risk — 0/3 committed, 0/4 common (0/2 🌙 · 0/2 we) |
| Busbiters |
|
0/4 (0/2 🌙 · 0/2 we) | 🃏 at risk — 0/3 committed, 0/4 common (0/2 🌙 · 0/2 we) |
| Chua |
|
4/4 (0/2 🌙 · 1/2 we) | 🃏 at risk — 3/3 committed, 4/4 common (0/2 🌙 · 1/2 we) |
| Steelaxe Mafia |
|
0/4 (0/2 🌙 · 0/2 we) | 🃏 at risk — 1/3 committed, 0/4 common (0/2 🌙 · 0/2 we) |
| SteelAxe |
|
0/4 (0/2 🌙 · 0/2 we) | 🃏 at risk — 0/3 committed, 0/4 common (0/2 🌙 · 0/2 we) |
| MCP |
|
0/4 (0/2 🌙 · 0/2 we) | 🃏 at risk — 1/3 committed, 0/4 common (0/2 🌙 · 0/2 we) |
✔ = committed · “marked (firm ✓)” = how many slots that player ticked — the exact slots stay private. Locks Sun Jul 26, 23:00 CEST.
Swiss league (4 rounds), then Top-4 single-elim playoffs. Pairings appear here automatically after each round locks. All times CEST (Paris time).
| Round | Voting locks | Match days | Status |
|---|---|---|---|
| Swiss Round 1 | Sun Jul 19, 23:00 | Jul 20 – Jul 26 | locked |
| Swiss Round 2 | Sun Jul 26, 23:00 | Jul 27 – Aug 2 | voting open |
| Swiss Round 3 | Sun Aug 2, 23:00 | Aug 3 – Aug 9 | pending |
| Swiss Round 4 | Sun Aug 9, 23:00 | Aug 10 – Aug 16 | pending |
| Semi-finals playoff | Mon Aug 17, 09:00 | Aug 18 – Aug 23 | pending |
| Final playoff | Mon Aug 24, 09:00 | Aug 25 – Aug 30 | pending |
| # | Team | W | L | Byes | Buchholz | Joker |
|---|---|---|---|---|---|---|
| 1 | BiterBattleBus | 0 | 0 | 0 | 0 | 🃏 free |
| 2 | Busbiters | 0 | 0 | 0 | 0 | 🃏 free |
| 3 | Chua | 0 | 0 | 0 | 0 | 🃏 free |
| 4 | MCP | 0 | 0 | 0 | 0 | 🃏 free |
| 5 | One and Two Half Men | 0 | 0 | 0 | 0 | 🃏 free |
| 6 | SteelAxe | 0 | 0 | 1 | 0 | — used r1 |
| 7 | Steelaxe Mafia | 0 | 0 | 0 | 0 | 🃏 free |
Tiebreak (provisional): wins, then Buchholz (sum of opponents' wins). Joker byes count as neither win nor loss.
Ready teams first, then forming. A team is "ready" once it has 3 members. ⚠️ = Discord not linked (can't be scheduled).
Registered players not yet in any team.
Captains can invite from here (or with askbot tt invite <player>).
⚠️ = Discord not linked — this player can't be matched/scheduled until they link.
askbot tt register in-game.askbot tt invite <player>; invitees reply askbot tt accept <team>. Rosters hold 3 to 5 players — 3 play each match, up to 2 spares. The line-up is simply whoever is available at the scheduled slot, so spares fill the availability grid like everyone else. More spares = easier scheduling. Substitutes can be added at ANY time of the tournament, even on match day — they just need to be registered and Discord-linked (one team at a time; captains can kick to make room).askbot tt reroll in the game chat. Out of rerolls? Both teams typing askbot tt reroll-wtf rerolls again, as often as needed. Happy with the map? Both teams type askbot tt reroll-ok to lock it. At the scheduled hour, sides (north/south) are drawn randomly, players are moved onto their side and frozen (you can walk and plan; mining/building/crafting unlock at GO), then 10 minutes of prep — and GO. Both teams ready early? Both type askbot tt go during the prep to start immediately. If the map still isn't locked 30 min past the scheduled hour, the match is cancelled and both teams take a loss (bets refunded), so don't troll the reroll phase.askbot tt postpone during the reroll session. Keep it exceptional: the joker and spares exist for a reason.